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Evolution Pets

Evolve your pets and have a powerful ally!

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Common Properties for All Evolution Pets


Everything you see below is subject to change at any time to balance the system.


Minimum Taming Skill required to open the Evo properties gump per stage is: 50, 80, 100, 120, 140, 160, 180, 200, 220, 250.


Level required to Advance in Stage is 50, 100, 200, 400, 800, 1000, 1300, 1600, 1800, 1900.


To open/edit the Evo properties you single click on them and select the 'Properties' option from the menu.




Basic information is shown on the left bottom and the right bottom for each page chosen.


The Control Slots required per stage are: 1, 1, 2, 2, 3, 3, 4, 4, 5, 5.


Maximum level possible is 2000.


Level required to Advance in Stage is 10, 25, 50, 100, 200, 300, 400, 500, 750. Evos start at stage 0, with 0 experience and level 0.


Every 20k xp the Evo pet will gain a level. Experience is gained when the pet gets hit, or it hits an enemy or is getting hit by a spell, and the xp awarded depends on the owner's luck and enemy's fame.


At every level up the pet gains: Level Up Points (LUPs) = Level * 10 + value (this value depends on the owner's luck). You will be able to spend LUPs you gain to increase/buy stats/resists, abilities etc for your pet.


Having a pair of Evos, male and female you can set them to breed mode with a chance to give an egg. See the Breeding Section below.


Evo Cast Spell Properties have a 20% chance to trigger or if the Evo is below half of its health. After this first check, any spell purchased has a 20% chance to trigger.


Every Evo base resistances and stats follow a specific formula that depends on their stage. Some formulas common to Dino and Replilian Evos:

Hits = 100 * Stage + BonusHits

Stam = 100 * Stage + BonusStam

Mana = 100 * Stage + BonusMana;

VirtualArmor = 10 * Stage + BonusVirtualArmor.

Similarly for resistances and other properties. You get the idea.


Taming coins (Corander, Evil Druid Champ Spawn) can be dropped on your Evo to gain XP.


Power Scrolls can be dropped on your Evo to increase their cap on their skills.


Most pets are not ribable for most of their stages. but you can double click them and check. However the Insectoid Evo you can ride from stage 3 and on and Evo Wolf from stage 7 and on.


Your Evo pets share many properties. The following property pages are common for all pets.










Your Evo pet AI can be changed in the properties gump to train different skills. So choosing Mage AI, will make your Evo try to cast spells and raise magery and eval intelligence. If you choose Melee AI, it will eventually lead to Paladin AI if the Evo can learn Chivalry.







Evolution Reptile


10 stages:


A Hatchling, A Snake, A Giant Serpent, An Alligator, A Drake, A Platinum Drake, A Dragon, A Greater Dragon, An Ancient Wyrm, An Enormous Dragon.


Reptilian Evo Eggs will be obtained from the King of Destard at 10% to drop (and on other unique dragons or by stealing from the nest, much harder stealth / steal check).


Every time a stage is gained, the creature gains a unique ability! These are triggered with about 10% chance when the Evo is fighting.


Currently for Reptilian at each stage we have:

Stage 1

None

Stage 2

Poison (can poison on attack)

Stage 3

Paralyze (can paralyze on attack)

Magery (can cast spells)

Stage 4

Leech (leech hits on attack)

Stage 5

Firebreath (gains the ability)

Raging Breath (breath that continues to burn)

Stage 6

Area Leech (Leech everyone within radius)

Stage 7

Area Raging Breath (Raging Breath on everyone within radius)

Stage 8

Chivalry (can cast Paladin spells)

Vicious Bite (causes a festering vicious wound causing damage over 20 seconds)

Stage 9

Fear (the victim is gripped with terror and is frozen for a max of 13 seconds)

Stage 10

Area Fear (Fear on everyone within radius)


Reptilian Evo Unique Spells






These are similar to the shields from the unique ether/earth/ice/fire spells. The shield retaliates against attackers and protects against the specific damage type, i.e., ice shield against cold damage etc, earth against physical etc.


Reptilian Evo Skills




It is recommended that you add points here only if you have maxed a skill to 120 (feed the pet a 120 power scroll and keep training).




Evolution Wolf


10 stages:


A Puppy, A Dog, A Feral Dog, A Wolf, A Dire Wolf, A Feral Wolf, A Cu Sidhe, A Feral Cu Sidhe, A Greater Cu Sidhe, An Ancient Cu Sidhe


The Evo Wolf Puppy can be obtained by killing a Cu Sidhe Matriarch (10% drop chance, look for her where you can find Cu Sidhe), or by stealing the puppy from its nest...


Every time a stage is gained, the creature gains a unique ability! These are triggered with about 10% chance when the Evo is fighting.


Currently for Wolf at each stage we have:

Stage 1

None

Stage 2

Dismount (gains ability)

Stage 3

Paralyze (can paralyze on attack)

Magery (can cast spells)

Stage 4

Heal (Heals master)

Healing (gains skill)

Stage 5

Rage (the wolf goes into a rage, inflicting heavy damage)

Bleed Attack (gains ability)

Stage 6

Area Cure (Cures every player within radius)

Stage 7

Area Heal (Heals every player within radius)

Stage 8

Chivalry (can cast Paladin spells)

Vicious Bite (causes a festering vicious wound causing damage over 20 seconds)

Stage 9

Grasping Claw (the victim is made more susceptible to physical attacks for 5 seconds)

Stage 10

Area Grasping Claw (Grasping Claw on everyone within radius)


Wolf Evo Unique Spells




Cures or Heals it's master. Howl is a terifying cry that paralyzes all within radius. Shred hits the victim with a colossal blow, stunning it for 5 seconds (no save).


Wolf Evo Skills





It is recommended that you add points here only if you have maxed a skill to 120 (feed the pet a 120 power scroll and keep training).




Evolution Dinosaur


10 stages:


A Najasaurus, An Anchisaur, An Archaeosaurus, A Saurosaurus, A Dimetrosaur, An Anchisaur, An Allosaurus, A Greater Allosaurus, A Tyrannosaurus Rex, A Greater Tyrannosaurus Rex.


Dinosaur Evo Eggs will be obtained from the Dinosaur Matriarch at 10% to drop (or by stealing from the nest, much harder stealth / steal check). She is somewhere in Eodon.


Every time a stage is gained, the creature gains a unique ability! These are triggered with about 10% chance when the Evo is fighting.


Currently for Dinosaur at each stage we have:

Stage 1

None

Stage 2

Poison (can poison on attack)

Stage 3

Paralyze (can paralyze on attack)

Magery (can cast spells)

Stage 4

Leech (leech hits on attack)

Stage 5

Poison Breath (breath that poison target)

Bleed Attack (gains ability)

Stage 6

Area Leech (Leech everyone within radius)

Stage 7

Area Poison Breath (Poison Breath on everyone within radius)

Stage 8

Chivalry (can cast Paladin spells)

Vicious Bite (causes a festering vicious wound causing damage over 20 seconds)

Stage 9

Mortal Strike (gains the ability)

Explosive Goo (flammable goo covers the victim)

Stage 10

Essence of Disease(Poison goo covers everyone within radius)


Dinosaur Evo Unique Spells




These are similar to Essence of Disease. The damage type is what changes.


Dinosaur Evo Skills




It is recommended that you add points here only if you have maxed a skill to 120 (feed the pet a 120 power scroll and keep training).



Evolution Insectoid


10 stages:


A Desert Scorpion, An Iron Beetle, A Beetle, A Feral Beetle, A Rock Mite, A Feral Rock Mite, A Flesh Renderer, A Feral Flesh Renderer, A Giant Crab, An Ancient Giant Crab.


This pet is not for fighting. It gets way less stats than the others as it gains stages.


Insectoid Evo Eggs will be obtained from the Insectoid Matriarch at 10% to drop (or by stealing from the nest, much harder stealth / steal check). She is somewhere in Eodon.


You may set this Evo pet to harvest mode! it will fish, mine or chop if resources are nearby, and put the result of the harvest in your backpack automatically.


You can drop ores on this Evo (after stage 2), and it will attempt to smelt it and return the ingots in your backpack!


Every time a stage is gained, the creature gains a unique ability! These are triggered with about 10% chance when the Evo is fighting.


Currently for Insectoid at each stage we have:

Stage 1

None

Stage 2

Poison (can poison on attack)

Stage 3

Paralyze (can paralyze on attack)

Magery (can cast spells)

Rider Skill Bonuses (when you ride it you gain the bonuses from the crafter skill properties page)

Smelting (drop ore on the evo and it will smelt it)

Stage 4

Leech (leech hits on attack)

Stage 5

Poison Spit(spits a poisonous substance that poisons the target)

Infectious Strike (gains ability)

Stage 6

Area Leech (Leech everyone within radius)

Stage 7

Area Poison Spit(Poison Spit on everyone within radius)

Stage 8

Chivalry (can cast Paladin spells)

Venomous Bite (poisons everyone within radius 3)

Stage 9

Crushing Blow (gains the ability)

Repel (returns damage back to the attacker)

Stage 10

Blood Disease(victim takes poison damage for 4 seconds)

Harvest (The Evo can be set to mine, fish or chop trees!)


Insectoid Evo Rider Bonuses





These are bonuses to skills for the rider of the evo. Crafter skills only.


Insectoid Evo Skills



It is recommended that you add points here only if you have maxed a skill to 120 (feed the pet a 120 power scroll and keep training).



Evo Skill Leveling


Most of the common skills of your Evo pet will raise fast by fighting, and fastest if you let them train in training Area 3.


Training magery is tricky, and it is recommended that you max stage before starting, so that the Evo can cast more spells. Make sure the AI is set to MAGE.

best training appears to be against low level foes, like ettins. If your Evo keeps getting hit it won't be able to cast.


Once a skill is GMed, you can drop power scrolls to get the skill all the way to 120! With the skill bonuses, you could build an Evo with all skills maxed to 220!


Evo Breeding


Breeding is a dedicated process that brings a male and Female Evo together in order to attempt procreation.


Every Evo may breed up to 10 times. After that it becomes sterile.


Make sure you max all properties offered in the Breeding Bonus Properties page.


How does it work?


Both Evos participating in the process need to have their breeding properties maxed for better chances to successfully breed and produce eggs or puppies.


The Default breeding time is Evo Stage Average * 1 Hour.

With a 90% reduction to breeding times on both Evos, they will finish breeding in 54 minutes.


At the time Breeding ENDS, a first check is made against the owner's average of Animal Lore and Taming. If you have both over 250 this check will be passed 100% of the time. So at 120 average of Animal Lore and Taming you have 48% chance to pass this check. If you failed this check, breeding fails.


Once this check is passed, every egg slot (you have 5 slots) is checked to see if an egg/puppy is produced. Slot 1 has maximum chance of success 90% (if both Evos are maxed at stage 10 and the bonus chance is maxed to 80%). The formula for success chance of any slot is: 0.01*(Pet Stage + BonusChanceToBreed1 average over the two Evos).


Increasing chances in the 2-5 egg slots does not mean you will get 5 eggs.

It means that egg slot can yield a single egg. So if you max slot 'Chance: 5th Egg' you will just receive one egg from that slot, not 5.

If you want 5 eggs all slots must be maxed, and you must get lucky, since the max chances for each slot, starting with slot 1 is 90%, and then deminish fast; slot 2 is max 70%, slot 3 is 50%, slot 4 is 30% and slot 5 is 20%.


Getting Gear


It might appear hard to get to 250 both animal taming and lore but it is not hard at all if you know what you're doing. The 3 slots for levelable items can give you at a minimum +10 to each of the two skills (in theory, with enough LUPs you can have +100 from a single skill from each levelable item). Then having imbued items, like jewelry will give you another boost, and clothes with skill bonuses can give you further boosts.